It is also very obvious in de_dust2 in CS 1.6, very clear around and in A site. You can test it by loading the Training map of Half-Life when choosing "New Game", and then looking at the elevator floor by a 30 Degree angle and moving around, it can also be seen outside of the elevator. This happens on both machines, both have up-to-date drivers and latest windows updates.Ĭan anyone else with a Windows 10 machine confirm this?! This manifests in all Gold Source titles including Counter-Strike 1.6 and the rest of the Half-life 1 Expansions. Workaround: Move the map file into the 'maps' folder of a game of the same engine branch (such as Half-Life 2 ), build its cubemaps in that game, then move the file back. Note that I never use Stereoscopic 3D, It is disabled in the Nvidia control panel. Half-Life: Source Bug: Building cubemaps in Half-Life: Source is currently not possible as their textures, despite being generated, aren't embedded into the map file afterward. This issue only appears when running the original Half-Life in the OpenGL renderer, and it manifests as "double-vision" that is very similar to Stereoscopic 3D, the effect is mostly visible on floor and lower wall textures on any map. To do so well go to C:Program Files (x86)SteamSteamAppscommonHalf-Lifevalvemodels (I assume everyone has this game on Steam at this point), then well copy all the models and paste them into another folder. Part of the objects are culled by a server before sending packets to a client (and in HL1, even in singleplayer, a local server is created).I have encountered this issue on both of my Windows 10 machines, a laptop and a desktop. First, download Jeds Half-Life Model Viewer and install it.Unzip hl1-rt.zip and hl1-rt-resources.zip into the folder If you have an issue, please, try find it in Issues or Discussions, as it might be already solved Download Custom maps should work, but the lighting might be overly dark and unplayable performance on them may be worse.Sun light leak fix in Questionable Ethics.Windows, some leftover lights are removed in the furnace room in Surface Tension.Texture improvements: retinal scanners, alien grunts sprites at the game end, health kits, vortigaunt chrome.So some objects might not have proper shadows / be reflected in mirrors / etc, until a server actually sends them Problem description: Part of the objects are culled by a server before sending packets to a client (and in HL1, even in singleplayer, a local server is created).Option to forcibly disable server->client culling, but it has a great impact on the performance.Frame limiters are uncapped by default ( vid_displayfrequency, sleeptime) thanks to a1batross.Unzip BOTH hl1-rt.zip AND hl1-rt-resources.zip into the folder Modifying texture properties (PBR, water, mirrors etc).Converting a map to be compatible with RT.Mods that just replace models or add maps should work, but the lighting might be overly dark and unplayable. If you have an issue, please, try find it in Issues or Discussions, as it might be already solved Mods If you would like to discuss, go to Discussions You should now have the Steam 'Half-Life' folder open in your file explorer. Go to the 'Local Files' tab and select 'Browse'. The previous unpatched version is still available as hl1-rt-combined-previous.zip. Firstly: we will access / create our config file Find Half-Life in your Steam Library game list. If you experience problems with weird green lighting spilling everywhere / having reddish shadows, hl1-rt-patched.zip contains patched shaders for the latest drivers.Green / Red light fix for the latest drivers Classic renderer's decals don't have lightmap lighting.Classic renderer doesn't support sky visibility polygons, so some unintended objects might be observed in a skybox.Classic renderer doesn't support dynamic lightmaps (consequently, a flashlight). AMD GPUs might have some incompatibility issues.Place it into the rt_bin folder, ensure that it's called nvngx_dlss.dll.Replace the original rt_bin/RayTracedGL1.dll with a new one bin/RayTracedGL1.dll from RayTracedGL1-Bundle-DLSS.zip.To use DLSS, additional steps are required (see below).They have several special things to consider They use specific. Replace if prompted: so original configs will not interfere with HL1 RT 1) Water textures in half-life have procedural animation to make them distort and fluctuate.If you have a previous version of the mod, delete existing rt and rt_bin folders.In Steam library: right click on Half Life → Manage → Browse local Files.I want to play the game and I am looking for the highest quality texture mods to make the game look at its best. A clean installation without any mods is preferable So I read that this original version of Half Life is still the definitive version for any newcomer to the series since Half life: Source is broken with many bugs/glitches that were left unfixed and Half Life: Black Mesa is incomplete and has some questionable changes.Buy and install Half-Life (1998) on Steam
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